Animation books

Animation books, character animation books, 3d animation books
Raluca Teodora Feresteanu
An essential book for novice animators, that explains the principles of animation in depth, showing their importance and how to use them.
Frank Thompson
this book tells the true story of the film, highlighting his art and the vision
Edward Muybridge
true action shots cover 34 different animals and birds in 132 characteristic motions
Shamus Culhane
covers every aspect of film animation, from basic mechanics to giving creativity full play
Richard Williams
secrets of the masters with hundreds of drawings for animators
Tony White
a complete course on the principles and techniques of drawn animation
Preston Blair
how to develop a cartoon character, create dynamic movement, and coordinate dialog with action
Eric Goldberg
classic animation techniques are analyzed and brought to life through this unique book
Peter Lord and Brian Sibley
complete instructions for making a 3D animated film
George Maestri
essential information grounded in the basics of traditional cell-animation
George Maestri
the basics of character animation techniques such as walk cycles and lip sync
George Maestri
more advanced character animation techniques
George Maestri
instruction on the theory and practice of foundation techniques such as rigging, walk cycles, and lip sync
Mark Simon
includes more than 2500 photographs of 50 faces, men and women
Alex Kayser
a fascinating exercise in how we read faces and human identity
Eric Luhta and Kenny Roy
provides the tips and tools to help you create high quality animation in the most efficient way possible
Frank Thomas, Ollie Johnston
explains what made Disneys style unique and features original sketches and drawings
Kyle Clark & Michael Ford
comprehensive set of processes and procedures for animating characters in the digital environment
Pepe Valencia & Jeremy Cantor
step-by-step instructions, with colorful images, about all aspects of creating a digital short film
Wayne Gilbert
excellent reference book for artists who need to design character action for animation
Kit Laybourne
illustrated with frame grabs, production stills, and diagrams for animators
Gary Faigin
a guide for capture facial expressions created by individual facial muscles
Edward Muybridge
precise images with people running, walking, leaping, twisting, throwing and many other activities
Angie Jones and Jamie Oliff
how to use traditional animation techniques and principles with the computer generated animation
Harold Whitaker & John Halas
this classic text teaches you all you need to know about the art of timing and its importance in animation
John Lasseter and Steve Daly
behind the scenes look at the whole incredible process of Toy Story